//=============================================================================
// SWDA_Defeat.js
//=============================================================================

BattleManager.processDefeat = function () {
    //this.displayDefeatMessage();
    //this.playDefeatMe();
    if (this._canLose) {
        this.replayBgmAndBgs();
    } else {
        AudioManager.stopBgm();
    }
    this.endBattle(2);
};